Both Astro’s Playroom and the DualSense PS5 controller, according to an IGN article were developed side by side at Japan Studio. According to Nicholas Doucet, Boss at Japan Studios in a report fro VGC, the PS5 DualSense controller system were heavily influenced by Astro’s Playroom feedback. Doucet was quoted in the report as saying:
“After considering the experience of the game, we thought about what parts should be further improved and what direction should be taken, We continued to send that feedback with the development of the DualSense. It’s really quite fun, and I think it’s an uncommon development practice, but it may lead the way to the future of gameplay, so it’s really exciting to be able to do this kind of work.”
He continued, “For example, as we tested haptic feedback and adaptive triggers, we compiled personal feedback, such as ‘this has too strong of a recoil.’ We shared such thoughts with the hardware team and then shared them with our international studios, The DualSense received a lot of feedback and was progressively getting more cohesive and better integrated. This was quite a long process – about a year-and-a-half to two years.”